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"Take a little time to say Hi to Carli" posted by ~Ray
Posted on 2008-09-09 21:15:34

penis play bloggers, take a bit of your day to say Hi to Carli Banks. She has a nice new teaser video for you.
~Ray



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Posted on 2008-08-31 08:40:28

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"Comment by Amarilla on "Play What You Are"" posted by ~Ray
Posted on 2008-08-22 19:15:13

I'm ever so slightly wary of the story itself but let's anticipate that this is pretty much just what happened. Other Asian MMOGs ask for an alignment between character gender and player gender. Moreover the issue is pretty much the #1 most discussed topic ever in the history of virtual worlds. MUDs and RPGs. construe a game-related forum and you could pretty much set your watch by the regularity with which a huge flame-filled thread on the topic arises and the extent to which players who are new to the genre almost immediately want to talk about this question. It's easy to see this as Kotaku puts it as an "only in China" moment. The webcam part of it seems that way to me for the moment though there are comparable issues that sometimes come up about how gender is revealed through express communications in MMOGs. I can imagine some pretty hilarious moments worthy of with Chinese cross-gender players hurriedly putting on transgender disguises before playing just so they can keep a levelled-up character of the other gender. But the intensity of the sentiment on behalf of aligning player and engrave gender in U. S and European gamer discourse suggests that if there were a way to do this in those marketplaces some players would very much accept it. I evaluate that constituency is far from a majority of players. A lot of players strike me as being indifferent to the issue and others are equally intense advocates of playing across gender (and other identity) lines. I'd be interested in hearing from TN readers who know the domestic Chinese market come up about what's driving this policy and the extent to which it is a response to what players undergo demanded versus a defensive attempt to alter the virtual world align with official or social expectations. I would wager its related to that small assort of "ew you're not a real girl?!?" now having some clout in this game market. I think it's interesting that so many online shooter games do not offer female avatars and it seems that those most opposed to Virtual Transgenderism are those that also tend to see online worlds as 'games to be won'. Eve-Online is a interesting case. On the one hand it has probably packs the most fighter-pilot-esque machismo of the bigger mmogs out there (and relative to the other mmogs fewer real female players) but on the other hand there are an awful lot of female toons in that game. I think the key is that there isn't much ambiguity - everyone has to hop on aggroup communicate after a while. Also the combat focus tends to focus the mind i think - relative to blatantly social worlds. I think much of what is going on there has to do with guys "like looking at pretty pictures" to the choice of female toons there. This is something that Ragnarok Online also does to a lesser extent. They ask you to express your gender when you create your account and then in engrave creation your character can only be your own gender. The following is taken directly from their FAQs: To avoid role play related complications and conflicts we do not support users playing characters of a different gender. Please be aware that the iRO GM Team cannot furnish to correct the gender of characters for users that have entered the incorrect gender either intentionally or by accident during the account registration. Although we have offered account gender corrections in the past this is no longer possible due to recent updates to the iRO game. Thank you for your cooperation. My slightly more serious analysis:A lot of male players hit relentlessly on female avatars without bothering to 'analyse the goods' in the least. Some of these guys probably feel icky when they cognise they've been hitting on a guy. I've known more than one female player who prefered male avatars so they didn't have to deal with that (and quite likely the company realizes the value there as they comfort allow females to play male avatars). China is after all the government which just last week banned 'vulgar' American Idol-type shows from prime time saying that "The performing style language hair and clothing of the contestants must be in lie with the comprehend of the masses." We learned yesterday that Iran has no homosexuals.. perhaps China simply has no citizens desiring cross-gender play whimsical or otherwise ;) I find this suggestion that some players would desire to enforce same gender play rather far fetched and am basing that on nothing more than my own experience i e talking to other players. So many male players play female characters arguing that if they be to look at a engrave at all times it might as well look pleasing. Others accept with that but feel odd running around as females. I've change surface known male players to play female characters because female characters get treated nicer by the predominantly male player base. Most female players I know play female characters. The only argument I've heard against cross-gender play are along the lines of "it's gross to find out that the girl you've been flirting with is a guy". Get over yourself just because you enjoyed it doesn't convey you're gay. And change surface if you are so what? Personally i feel that if people be to play as any choose of character - roleplay or not - then they should be able to. Part of roleplay or change surface just playing as a certain type of character is to hit the books what it is like to be that character. The obvious advantage to allowing gender reversal is that the person can "see it from the other side"... if only very crudely and simply and in a very restricted setting. Broadening our mental horizons is part of our cultural evolution -*puts on stereotype hat* perhaps this is why the Chinese are trying to ban it.. it promotes free-er thought and expression? If the government can ban/regulate such an abstract idea as reincarnation then i wouldn't put it past similar people to want to limit more adventurous forms of thought or interaction. While I do not see any regulation like this actually passing in an American based bet. I have met quite a few players that would not necessarily be opposed to it. While running with a assort of hard core raiders earlier in my WoW career there were very often negative reactions to people who had passed as another gender and then got "outed" when voice converse became mandatory. This was not so much a homophobic reaction to just the men playing female avatars but also happened to the women who had played male avatars. In the tight knit guild community of people playing together every day of the week passing was another create of anonymity and that was simply unacceptable with this assort. That is not to say that they were against men playing female characters they were simply against populate cross dressing and not announcing that they were doing so. Maybe the difference is between people who want to roleplay and those who do not? (The guild I am refering to was anti-role-playing in all respects.) Learn PHP's mention is a great one because it signals what we really should see as behind this kind of regulation -- visceral reactions rather than ideologies. Visceral discomfort with difference or the unfamiliar is culturally shaped rather than natural but it is pernicious and difficult to encounter precisely because it feels so natural. It's always illuminating to students in my intro to cultural anthropology to see a list of animals and plants and undergo to check which ones fit the category of "food" to them. Some of them (maggots dogs) prompt repulsion on some of their parts while others cause it for a minority of students in the room (like cheese). The point of course is that every item is a recognized food item for some people somewhere in the world. Unfortunately arguing folks out of these embodied attitudes is almost impossible -- a broadening of experience (whether they like it or not) is often the best solution (which is why travel is the beat education imho). Being transgendered myself and an avid gamer. I often use avatars of the opposite sex to express my gender (say the difference between gender and sex there) I also use same sex avatars depending on my mood at the time. Therefore I am quite appalled that a government would take this liberty away from anyone for what ever cerebrate. There are also other reasons why someone may decide an avatar with an opposite sex to themselves especialy male o female. For example: Aesthetics. I can assure you I prefer to look at a female avatars backside over a males any day; and return values online you will get a more malleable response from prepubescent teenagers as a female than as a male. Therefore more cash. I've been playing various mmos for about 5 years now. Some of the most interesting people I have met were men who role-played as women. And I mean actually role-playing the character not just going as far as a female toon. I was actually dissapointed when I found out they were male they where the best "girls" I'd ever "met". The whole point of an mmorpg is to emmerce yourself in a world of make believe - do you really thing I am an elven fighter pilot who is married to a rodian hunter and leads a band of trolls into contend?? In a way voice chat has effectively eliminated cross-gender play from MMO's. You may choose a female avatar but once you are included into a group or a guild that choice becomes pretty superfluous. You play an avatar of the opposite gender but it is clear what your gender is (barring any voice changing software) over ventrilo. It isn't so much a regulation as it is a consequence of path dependence and the loss of anonymity. As these VW's become less abstracted the mechanisms that separate the user from the avatar seem more like obstructions than advantages. Anonymity offers strong individual adv's (as you noted) but (again as you noted) is viewed as detrimental or anti-social to the assort. Is there a lay ground (middle path har har) between casting this as a viceral response and as an ideological response? Is there a reason why this might be an 'only in China' evolution (I know this wasn't your supposition just asking your thoughts)? "Visceral discomfort with difference or the unfamiliar is culturally shaped rather than natural but it is pernicious and difficult to confront precisely because it feels so natural." this is probably a good answer to my first question. Does this extend to hypothetical cases of sexism in a broader sense in these games (As opposed to fears about gender roles etc)? Is this parallel to gender 'outing' via the inclusion of voice chat in MMO's? Plus. I play any other action game (Gears of War. Halo. Half Life. FEAR. Rainbow Six etc etc) and I'm a male character because I'm not given any choice. It's nice to have the option in games like Oblivion to play a female character for a change. Interesting that one of the theories behind gender-fixing is that men don't like hitting on female avatars and finding out they're male. Do genuinely female avatars actually like being hit on in games? Seems like rules like these might actually make the situation worse for the "hit victims". @Adam: I like the point about how voice provides a different (and more effective) avenue for gender surveillance. The toon is unreliable on that but also as this case shows through it a user has an ability to evoke powerful and intimate responses. It is that disjuncture which seems to me to bother many. On ideology: There is certainly ideology as well -- I didn't mean to declare that there isn't. Only that the visceral is as important if not more than the ideological representations (which often in my experience tend to go from the visceral). As for the reasons that there is a turn to regulation on the matter in China but not in other places it would be difficult to anticipate as a non-specialist in the area. I think that there are several possibilities some already mentioned: top-down control as the dominant political form a politically-charged valorization of something like "authenticity" in human relations (again connected to socialist ideology and the dispositions it both resonated with and cultivated in China) but also informing attitudes toward networked technology and probably others I don't know. Being a legitimate female MMO player and having played both sexes. I can't see why that would need to be banned. I undergo been hit on as a female character and told in one memorable instance. "Man you're ugly" as a male Trandoshan in Star Wars: Galaxies. (The person who made that comment became one of my beat in-game friends and neither of us cared who was running and roleplaying the male toons.) Who cares what's under the mask a toon provides? I have stuck to the roleplaying side of MMOs for as long as I have known it existed. I play the game to flee and I don't want to be forced into my real-life persona by anyone be that other guild members obnoxious players or someone's government. I evaluate this is pretty pernicious and unpleasant to be quite honest. I've been playing MMORPGs since EQ and whilst I'm a straight male myself. I've always known quite a number of MMORPG players who were either transgendered undergoing some form of gender reassignment or gay and preferring to play a character of the opposite gender to themselves as it was treated more in the manner they wish to be treated. So I'm steadfastly opposed to this sort of frankly idiocy because I know it's going to injure a lot of people who already seriously marginalized by society and because frankly here in the West at least we've already "gotten over it". No-one playing WoW for example can genuinely be surprised that many of the female avatars are played by men. advance it has a strong socially positive effect in terms of reducing the amount of nerdy sexual harassment that female players are the victims of. Back when I played EQ and everyone believed a female avatar meant a female player (for me a long time P&P RPGer. I didn't change surface believe making a female character strange or unusual) the be of sexual harassment and unwanted favours one recieved was astounding and populate attempted to compel you into "gender appropriate" roles in groups with some frequency. I remember some awful prat trying to stop my SK from tanking because it was "unwomanly". By the era of WoW whilst an influx of "newbs" to the MMORPG scene initially lead to a return to sexualharassmentland it's more or less gone away now. I am given to understand that wild and unchecked homophobia is rather more socially acceptable in China and Korea so perhaps this is okay as well. I imagine that in these games as the male players are "certain" that the females are really female the levels of harassment are truly appalling. In the west encouraging this choose of thing would be appalling from a business perspective particularly as the market matures and more and more wives and girlfriends play (and as some MMOs find a broader appeal and carry in more female players independant of that). Krista-Lee - That's interesting because my WoW experiences are very different. In all the guilds I've been in at least 30-40% of the characters have been female whilst more like 10-15% of the players have been and it's never been an air. In the super-l337 hardcore raiding guild (vying for #1 most progressed guild) I was in on EU Nordrassil indeed we had one player who was known for his female-impersonating RP (despite being a 6'5" bearded scotsman) and his cyb0r antics and we actually all thought it was rather hilarious (for his part he just preferred to act as a female in-game). In another on NA Doomhammer most of the male players had at least one female character at 70 (albeit rarely their "main") and nobody seemed to think anything of it whatsoever. IMO increasing gender surveilance and therefore decreasing ability to mask gender is a more a function of the diminishing presence of anonymity in VW's than it is a revulsion toward gender-bending. So compare a MUD with an MMO with voice chat enabled in the client. In LotRD the only feature of the bet that allowed for gender identification was parsing text (apart from direct questions and guessed based on character gender). The 'space' for cross-gender play effectively encompassed the 'space' of the playable game. For WoW in 2.2 voice chat functionally restricts 'real' (where the gender of the player is completely obscured) cross gender play to a space much smaller than the possible lay that the whole game allows (guilds raids groups). Do you conclude that this is so? Or is there an inherent sexist/heterosexist component to this increasing surveillance? Or perhaps to forbid the challenge of sexism is the cultural component of the increase in surveillance the prevailing one? @Adam: That's a very big question as you experience and I'd love to let the quote you end with let stand as my answer but it of course leaves a lot of important stuff out. The first is that the fact of gender expectations being encoded in games does not convey that they are there either intentionally or consistently. We have to be with the fact that the technology is neither entirely agnostic nor entirely conspiratorial. So the challenge remains of how we can parse this trend that you correctly identify -- toward less anonymity. To get at this. I think the about voice are very helpful (and Richard has a nice essay about it as well). I guess I end up in a position that says that the persistence of these spaces giving rise as it does to established interests along with their structured challenges (which demand successful performance) lead quite inevitably to a logic of efficiency. That is we shouldn't be surprised that these spaces prompt groups to measure their success and seek rationally to improve upon it. It is this drive which leads as much to the adoption of TS. Vent etc. as anything else. What does this have to do with gender? A lot. I think since social difference (of gender or go of class etc) can so easily become a bludgeon for members of such groups seeking to further their own participation and advancement at the expense of others. You have a situation where organizationally a competitive. "means to an end" set of relationships can arise combined with an interest in making use of any affordance (like express) that will change magnitude efficiency. Exclusionary practices find an easier footing the more bandwidth for judgment exists and the nature of the game pushes groups to widen that bandwidth to accomplish their goals. You might think that a assort would in order to be most efficient at progressing in the bet be very sure *not* to exclude those "different" players who after all may be *more* competent in the bet. But groups are just as (if not more) likely to act the easier road of letting members' discomfort with difference (if it exists) win the day (and it is often then reinforced by the espoused opinions of popular -- or just vocal? -- members). Confronting difference can be just that difficult (though many of the very best hardcore guilds I know of have beat this tendency). Anyway that at least is my speculation about how to sort it out given my experiences within MMOs and in human groups in general ;-). As for the construction of the games themselves that's to a certain extent the same process at a higher level of shift where the expectations of the target audience can drive everything from to technologies (WoW's addition of voice). Although I think that to the extent that any given game has the freedom to be designed and developed with less dictated by market overlap (and more by art let's say) that some of the tendencies to replicate certain social expectations in the code are mitigated. As an old-school pen-and-paper RP'r and GM the thing that surprises me is that so many people (apparently) care so much even in the presence of technology (like voice) or social cues. In the old days (transfer me my pipe there son) we had guys playing gals and vice versa and *ALL* the stinkin' cues were right there around the dining room table. You got some players who didn't like to play cross-gender characters.. but rarely does a GM have the option of only RPing all male or all female NPCs. Once in awhile a gender-contrast situation might give go to some hilarity.. but it was often specific to the player/engrave rather than simply being. "Oooh. Funny. Boy not girl but play girl. Ha." As a large bearded man there were occasional chuckles when I'd have to RP for example a young girl who was using a "charm" ability. Again.. situational not endemic. What makes a wish for people (and publishers) to enforce same gender characters troubling to me is that it once again breaks down one of the walls that provides me (and. I evaluate many others) with the core principle of MMO fun; roleplaying. So even if I'm on voice-chat (or video). I should be able to play the fair young maid Gwendolyn. Who cares? The game's not really about me it's about what I'm choosing to invest in the game. I think one large reason that I've seen for a male playing a female in an online game is that they tend to 'do better'. You've got a slice of the public willing to give pretty girls the best stuff level them up etc. So by 'playing' the girl. I've known a lot of players get power leveled super gear etc just because they seemed to be a cute girl that the fool on the other end just had to 'macho' up to. Also a little pervy but if I had to look at someone for long periods of measure as a guy. I'd like to look at an attractive gal. I'm human sue me.-W At the heart of this is 6 letters. MMORPG. The imprtant ones to this discussion are the last three. They stand for Role Playing Game. And that's the point that people are obviously missing. These MMORPGs are just conceive of worlds or universes where you can be someone else. You play the role in that universe that you wouldn't normally be able to. So why not play a member of the opposite sex? I've known several other tabletop RPGers over the years who often played female characters despite being male. Hey it gets a bit odd in the occasional inter-party relationship but that's roleplaying for you. These things are games of conceive of and imagination. If certain people can only think with their genitalia that's their problem let them deal with it if they've been trying to cyber someone they wouldn't normally go for. But now what about those for whom a particular item is *not* considered food? Do American have to be ok with eating dog because some people do? Are they not allowed to feel icky about that? Or to opt out of inadvertently being given some because no-one gives their tastes a second thought? Or if that's not realistic enough for you are Jews and Muslims not entitled to told "there's pork in this"? Are Hindus supposed to be chilled about beef products in recipes because you are? Is it fair to push the food analogy in that direction. Jay? After all becoming aware that differences in some cultural practices are essentially arbitrary is not the same thing as being forced to practice them! Is flirting an act that involves your body as intimately as eating something? I'm not convinced. Let me put it this way (to keep that analogy going). Say you go to a restaurant to have a meal with a new acquaintance from work someone on the way to becoming a friend perhaps. You order what you want but your companion takes a moment to decide and ends up ordering something while you're away for a apprise trip to the restroom. You discover when the meals are served that your dining affiliate ordered something that repulses you. Surely eating a meal together is an act that is intimate to *at least* a level similar to online flirting. So what is the proper response? Should you be offended that you were not consulted? Should we demand that our eating companions alter all of their preferences with us ahead of measure? Is the fact of intimate association with someone who has cultural practices that we discover differ from ours so challenging as to justify regulation just so that we don't run the risk of being offended? That does not seem desire the kind of world for me -- I'm not sure it's civically healthy to be insulated from having our expectations challenged. so for you eating a meal together in the real world is the same intimate as flirting on Messenger with express and webcam ; could be surely; but if for you it's the same intimate with playing a MMORPG then you need a lot of help. Medical help i mean; a real intimate one. You must be a sort of weirdo if for you a real person equals an alt. Thomas i use different gender alts in many games i use some software for change my voice and i even asked my BF to show his penis on a webcam to my guild m8s. If you do by this reality and still believe " hint " and " flirting " in a MMORPG.... i feel for you. I may be rude but you be a reality-check. 2) Around 40% of male players regularly play female characters (in those virtual worlds that allow it) a figure which has remained steady since the days of text. In a textual world there was no way to say you enjoyed looking at a pretty woman's back so guys who played female characters had to go up with explanations beyond the aesthetic. Macho ones were popular such as how by playing a female engrave they could cozen people into giving them cram. Now though the aesthetic excuse works really come up - it says "I'm so male I play as a female" - so that's the standard response. It's also something that guys will argue to the death as being their entire cerebrate change surface though deep down they know it's only part of the explanation. 3) Some female avatars are not pleasant to look at yet guys play them all the same. I know beauty is in the eye of the beholder but how many beholders of WoW's orc undead dwarf and tauren females find them beautiful? I am female. I played a female toon on Warcraft for 2 years and got regularly chatted up and flirted with at least weekly. When I changed to Puzzle steal I decided to play a male character (partly to be treated differently partly because I didn't like the female faces). I've only been chatted up twice in a year. It did entertain my crew mates to hear a female voice the night I plugged in my mic but no-one seemed offended. They are both role-play games. I'm not really a giant cow with the power to turn into a bear cat and close. Nor am I a male pirate. If populate object they are missing the point of a fantasy role-play game! The issue of gender has always been fairly important to me as a gamer. I find it annoying when I have to play a male character (unless the game is based on a particular persons story line) and also when I get to choose a female avatar but the story line is clearly male orientated (e g requires flirting or more with female NPCs). Then I moved to online games where I could play a female character in the way I want to. Most of my characters are female but I've found people tend to be surprised to learn that I'm actually female. I used to spend a bring together amount of time correcting people who referred to me as 'he'. Personally I don't care what sex/gender the person behind the avatar is (or whether it matches their character) and unless people directly have in mind to my own gender I won't have in mind it. I just don't see it as something that's relevant in the context of a game just as I don't quiz populate about their job religion or vital statistics. Possibly because I'm in a relationship I don't understand getting too attached to someone in a game but if I got to the stage in an online relationship where I was thinking of becoming 'more than friends' then I'd mind about finding out if they were actually male or not. If I was role-playing my engrave in love with theirs then it wouldn't matter to me (but if I did I'd focus on the love part instead of the cybering part). I know quite a few people who play cross-gender characters (more male to female than female to male) and I don't see it as anything strange. When I pick a character it's because I have in my mind what goes well for a particular categorise if someone thinks a female character works better for a particular class/go combo then I don't see why they shouldn't be able to play it. Voicechat again. I probably won't use it with populate I don't know becuase I'm a fairly quiet person. But I certainly wouldn't be upset if someone in the group isn't playing 'what they are'. I can see part of the concern from a role-play persepctive but at the same measure if the noble elf warrior I've been role playing with turns out to have a really strong northern accent I'd probably find that just as immersion breaking as finding out he's a girl. Unless you feature avatars with a picture of the real person playing that avatar there will always be conflicts. You build up impressions of what people are like when you talk to them (through text or VoIP) and it is strange to find out they aren't as you imagined them. I saw a picture of a guildie who I'd imagined to be quite a small person turns out he's 6' and built like a squadie. I think people should be free to play whichever gender they choose it is afterall a game not an online dating place. What matters to me is the interaction I have with populate not the labels that society sticks on them. They're entitled to feel anything they want. Their feelings however should not be dictating the rules for everyone else. I would check off "non-food" if Brussels sprouts were on that list; I can't comprehend how someone could actually put those things in their mouth. I would rather eat a dish of maggots than a cater of Brussels sprouts. They even comprehend revolting. So should all restaurants be required to remove Brussels sprouts from their menus because they gross me out? In short if people care about such stuff which patently some do the info should be made apparent to them. There must be many ways in which that could easily be done without limiting people playing whatever characters they like. It makes me feel "ickly" to know that some stranger in a bet has any RL information about me including my sex. So you undergo to include that problem too. I'm just as entitled to my feelings and my point of view. Plus the disappointed males can avoid the problem simply by not making passes at other players; if I am verifiably identified as female. I will be subjected to sexual harassment that I cannot avoid. Even in a game that could reliably prevent that (probably through draconian enforcement systems that would make me dislike it in other ways) there is no way to prevent people from making invalid assumptions about other players ("girls" play give classes don't like PvP aren't hardcore be to be helped all the time just want to roleplay etc.) It is those stereotypical assumptions that drove me to play male avatars in the first place. How about a exceed idea: lonely guys with gender identity issues should not try to use MMORPGs as an online dating service and if they choose to avoid the obvious fact that avatars do not represent the players (I wish I was that tall!) well caveat flirter. This topic never ceases to amuse/fascinate me. Every time it comes up (as someone said like clockwork) the responses seem to unfailingly fall into 6 categories: 1) “ew play your own gender so I don’t accidentally hit on men”2) “I’m a man and like to look at women’s arses”3) “I am role-playing and like to try new identities”4) “I am a woman and play male characters because I am sick of getting hit on”5) “I am a man and want to get free stuff by playing a woman”6) “I like to play my own gender whenever I can” I often wonder about the people who are offended by cross-gender play. I would love to study the folks that fall into these different categories. I suspect that the men (they are usually men in my experience) who are fearful and/or disgusted by cross-gender players would display misogynistic more gender-based behaviors in general (i e they would treat men and women very differently are insecure about their own masculinity are generally homophobic and have deeply ingrained beliefs about essential gender characteristics). I think the lack of accurate social cues about gender in-game disturbs that kind of person because they don’t know if they should treat the person they are interacting with as a man or a woman. That is to say they don’t know if they should consider them their equal or if they should be helpful but condescending prigs. That is an entirely different discussion than the one about tolerance of cultural difference. I could lay out that Chinese culture promotes much more strict gender rules than my own and that is why they fall into the “ew play your own gender” category. I feel no compunction to be tolerant of cultural forms that back up gender racial ethnic religious etc stereotypes. As for their potential excite at something I might do that strikes me as their problem. As an anthropologist I’ve spent a LOOONG time thinking about the role that cultural relativity should play in my approach to other cultures. Cultural relativity is of limited value to me when we are discussing larger issues that promote structural social inequality. I e. I am wiling to include cultural difference to a great extent until those cultural forms are founded upon misogynistic racist and/or homophobic values and then I feel comfortable judging them as “bad”. Ahh come up for internet communication. I will anyway. The main takeaway I got from the comments in that essay about game design and VOIP was the hint of paternalism and an overriding concern for the fourth wall. Voice chat in some of these VW's seems to be an outgrowth of the desire to incorporate formerly 3rd party elements under the umbrella of the game software (And TOS). VOIP got into wow for reasons similar to the introduction of raid symbols (formerly restricted to third party addons). These changes to how players interact with each other were introduced by players acting as 'early adopters'--players whose desire for maximizing utility drove them to push these new elements. Exclusionary practices find an easier footing the more bandwidth for judgment exists and the nature of the bet pushes groups to widen that bandwidth to accomplish their goals. You might think that a group would in request to be most efficient at progressing in the bet be very sure *not* to exclude those "different" players who after all may be *more* competent in the game. But groups are just as (if not more) likely to act the easier road of letting members' discomfort with difference (if it exists) win the day (and it is often then reinforced by the espoused opinions of popular -- or just vocal? -- members). I evaluate that exclusionary practices fit very well (by come up I don't mean that it is a happy outcome just that it is a likely and efficient outcome) with elimination of differences in groups like this--rather than the assumption that efficiency might dictate 'allowing all possible skillsets and individuals to alter'. For each of these problems presented to the 'early adopters' of these technologies strong trade offs exist which prompt utility maximizing behavior. Each person brought into the go brings with them an opportunity cost the cost of bringing the next best alternative to raid. Once we begin (as you have already said) speaking of individuals in terms of opportunity costs then we are prepared (and incented) to do away with people who don't fit the general description of competent prima facia. If the prevailing social environment generates expectations surrounding 'competence' that align with young male white etc. then those small groups can begin expressing gender biases and implicitly justifying them through concerns of efficiency. (see ) We have to be with the fact that the technology is neither entirely agnostic nor entirely conspiratorial. So the question remains of how we can parse this trend that you correctly identify -- toward less anonymity. So here's a question and probably on more related to the theme of the thread. Does the trend toward less anonymity move at the same pace as a trend toward gender identification in these spaces? In other words as we increase observation in these spaces is gender masking the first to go? Or is gender identification incidental to other observations of behavior (education level perceived understanding of game mechanics)? Although I think that to the extent that any given bet has the freedom to be designed and developed with less dictated by market overlap (and more by art let's say) that some of the tendencies to replicate certain social expectations in the code are mitigated. @Jen: We agree. I'm sure. I wasn't arguing that this company should be free to do this on culturally relativist grounds -- on the contrary in fact. I was pointing out that the particular danger is when engrained culturally-located expectations (whether in certain segments of American society or of China's or wherever) sight a footing with systems of institutional control and certain kinds of technological affordances (and the drive to use them). @Adam: I evaluate there is no necessary relationship between the proliferation of different channels for interaction online and gender (as an aspect of identity) specifically. Some kinds of communication (text comes to mind) seem to more easily mark class -- at least in my experience. Another possibility is how players carry their avatar; frequent jumping and movement vs relative stillness (for example) seems somewhat reliably to mark their past gaming experience and then by rather prepare extension age. But that's pretty broad speculation on my move -- it would be a good research communicate (that someone's probably already doing!). On your measure question. I'd say more the former than the latter if only because the latter seems too broad a statement to adjudge of much critique or nuance so it just seems less useful for asking more questions. The webcam is a retarded idea as is express chat. There is more than sufficient technology out there to alter either on the fly never object that they could just have a female associate sit in for them anytime they had to prove it. Most importantly the webcam idea is EXTREMELY dangerous for women never object a end invasion of thier privacy. Who ever made the decision for King of the World should really shake thier head. For those who escape reality to try and speak with an avatar and then say it's messed up when they find out the avatar is a different gender.. come up I too can have an opinion on that.. some people apparently forget that most of these games have thier origins in ROLEPLAYING games like Dungeons & Dragons. How many of those basement games do you think featured real girls? I didn't play in roleplaying bet groups to pick up girls. I did it to excercise my mind and socialize with others while escaping reality. I fyou be to pick up women online there are plenty of dating services. I find it as equaly uncomfortible when I have to inform I am a man and that I don't want someone flirting with me while I roleplay. The real solution is that this vocal minority that makes all teh fuss should keep thier pants zipped up and play the game. The first thing one should do when entering a MMORPG is to disconnect themselves from reality anything you see in there should stay in there unless the involved parties (and ONLY them) decide to act it out into the real world. On a final note if only women were allowed to play women characters. I am sure we would not see many women in these MMORPGs; how real would that be? A fantasy world full of men.. wow that sounds so interesting I want to buy it alter now (sarcasm included). I think we take enough of reality into our games as it is. On the note of gender equality one person should have as much right as the next to play any aspect of the story or the game is flawed from the start. As for the last question what is your example of a game that bucks stereotypes as a prove of being more driven by artistic concerns (however broadly we may define artistic) than by the concerns of the market? Let's keep the consume coat to games made for a computer (or console. I guess) within the measure 15 years by a commercial developer. Also for my sanity let's exclude games like Myst (well mostly because they are abstracted enough to alter this challenge discuss) My knee jerk reaction is to think of games that don't fit the mold of society's expectations of gamer prejudices (God-games bedevil games) but even the God games seem to reinforce prevailing notions in some ways (How many women leaders in the first civilization how many 'industrious' Russians/Germans/etc and 'environmentalist' African nations/Native American Nations/etc?). It's a story. Some characters in a story are male some are female. I undergo a half-dozen characters I play at least semi-regularly four male and two female; none of them are representations of me any more than a character in a story is a representation of the compose. The gender of those characters was simply another facet of the character concept like their class or race. The first type of player views the character as an extension of themselves; the character *is* the player as far as the player is concerned. These are the people who are made uncomfortable by characters of a different gender than the player and ask the question in the first place. None of them has ever supplied a good answer for why playing a different gender is perceived differently than playing a different species; I suspect it's because being a different species is not something that occurs in real life and so is not considered as a component of identity. The second type views the engrave simply as their means of interacting with the game world; the character is simply the "little dude" for this game with no more identity relevance than a baseball player spaceship or Mario. This is the group that tends to assert the "if I'm going to look at a butt all day it might as well be cute" lay because they perceive themselves as entirely external to the character. For example imagine a bet world where the narrative required 50% female and 50% male players and that populate had to play roles and someone *had* to be the princess and someone else the prince or the play didn't move along. Think High School theatre: at least in my day I can recall all sorts of folks dressing up in strange costumes and chipping in playing bit (or not so bit) parts because that was what they liked to do - even if they didn't really care about the part per se. MMOGs don't seem to make those sorts of demands thus as a consequence it seems like then one end up with a situation where one has all sorts of people on stage for different reasons - leading to tensions such as this. Designers (in the west at least) make a conscious effort to ensure that there is no difference between male and female characters except cosmetically. Everything a male character can do a female character can also do and vice versa. This is not the case in the real world (men don't have a shot at giving birth for example). Whatever their reasons for doing this if designers aren't prepared to compel different constraints that broadly reflect real-world differences it seems unlikely that they would consider story-related ones. In MUD1 we did have minor differences between the sexes. Male characters started off stronger than female ones but with less stamina and dexterity (they all capped out at 100 though so after a few levels the difference had gone). We also had some quests that you could only do if you were male and others you could only do if you were female but there were spells and other mechanisms by which characters could change (or be changed against their will!) from one sex to the other. @Adam: Well if you restrict it to only commercial games. I would expect that you would have a much harder time finding a bet that shall we say challenges prevailing expectations (about things like gender categorise etc.). But then as I said the freedom to create somewhat independently of commercial concerns only mitigates these effects -- a game that challenged conceptions of class may not challenge conceptions of gender for example. As for examples. Ian Bogost presents a nice set of very challenging games in this respect in his article for the of that I co-edited with Sandra Braman. His bind is though he doesn't present any on gender specifically. In a way though the MUDs/MUSHs/MOOs did a lot of this (as Richard alludes to) and Julian's presents the LambdaMOO case in depth. I'm sure many folks here could come up with other examples. Actually Matt for the bit that wasn't entirely joking it's scoffing at gender that's a 20th century notion. In the early 1990s I knew a neuroscientist with great and broadly based evidence about the differential physical coordinate and functional lateralization of male and female brains. He wouldn't change surface submit it for publication though as at the time it would have been a career-ender. Over time that reality changed and peer-reviewed journals gradually opened up to the ideas that maybe male and female humans do differ in more than just genitalia and cultural norms. Now it's commonly accepted that there are strong and persistent differences in men and women in terms of their neuroanatomy and neurophysiology as come up as in attentional cognitive emotive and other psychological aspects. Gender isn't just about reproduction nor entirely the result of culturally induced differences. What does this undergo to do with virtual worlds? I dunno probably little. At least little beyond the realities of governments or game operators that feel empowered to regulate this aspect of people's lives and beyond the 'ick' factor that was brought up earlier in this discussion (and which a lot of indicates also has a strong neurological and perhaps gender-differentiated basis). I suppose some might make an "avatar rights" argument here (avatars have the right to be of whatever genders are available?) but those are typically fairly opaque to me anyway. You want games w/ a non-conformist bent? come up any bet that doesn't (as Richard points out) make any gameplay differences between men and women automatically counts as something that bucks gender issues. WoW for example doesn't require fighters to be male though if you look through literature and film you'll find most big beefy tanks to be of the Schwartzenegerian variety. No practical difference between genders; that alone bucks stereotypes. Same holds true in Diablo another best-seller and Elder Scrolls. Most of the best fighting games -- Mortal Kombat etc. -- have women fighters as well as men. Perfect Dark and Tomb Raider feature women protagonists much more active and violent than we often get in films. The Sims one of the best selling games of all time continues that trend. While it does sit smack-dab in the middle of consumerist America in terms of the recognise system again.. no gender requirements. And you can have same-sex mates which (while realistic) is pretty anti-establishment at least in many countries. While there are all kinds of competing examples of stereotypical situations in games. I sight it to be in RPGs the exception that you get to choose gender without believe for the cause it will have. Yes the women all look like Pamela Anderson. But the men (the un-undead ones anyway) all look like Arnold. So.. on the surface some stereotyping. But the gameplay is egalitarian. I guess despite all the deep psychology that people are spouting here that I'd have to back up Katie's comment on the 27th - this is roleplay after all. Surely virtual roleplay gives you the chance to be someone (or something) that people might be uncomfortable playing in a face-to-face setting. I never played females when I roleplayed ftf with my friends - but only because I doubt I could have done the role justice. In WoW it does clearly state that there are no gaming differences between male and female avatars so I reiterate that my choice to use mainly female avatars is aesthetic - though I do like the male trolls... I guess the use of voicechat might make a difference. For the people who determine strongly with their avatars that may be adjust for them but it's hardly fair to impose that on other players. If you consider gender important in social interactions what is important about it? A male player playing a female toon unless they were specifically trying to disguise themselves for in-game benefits (a different issue) would still behave the same way say the same things as if he were playing a male toon. Therefore if gender matters so much to you in terms of behavior and/or communication methods of that gender you would be able to identify the character as being played by a male player simply by the way they behave. On the other transfer if what you care about with gender is the label itself rather than the behavior if you respond differently to a male than you would a female doing/saying the exact same things in an online context where you don't know the person that's your problem and not theirs. As for the aesthetic aspect most female avatars in MMORPGs are designed to be appealing to male players. It's pretty natural that a male player might be to play one. Conversely as a female player I don't particularly want to stare at a busty girl in a bikini all the time. Someone brought up Ragnarok Online in an earlier post - the characters are gender linked because in Korea they're linked to the citizen ID or some such. Whereas the Japanese version of RO it specifically states that the gender of characters you create on your account is not linked to your stated gender when you write up for billing. Probably because a game that did wouldn't sell very well over there. I actually tried running a female character for a while change surface trying to flirt with her just to see what the result would be. More curiosity over what girl-gamers experience. I was pretty disappointed that the only difference in my treatment was being referred to as "her" instead of "he". Possibly I was a pretty unconvincing girl but I thought I did ok. But gender makes stuff-all of a difference in that game and a player tends to be embodied as a spaceship rather than as a human. I query what difference it'll make when the next major expansion lets pilots get out of the spaceships and walk about. Actually. Back-Door-Bandit's a facinating perform. The guy tends to run a fairly comical campy show on the forums and whats really interesting is that considering gamers can be hetrosexist little jerks sometimes (OMG DATS GHEY!) the guys almost fall over each other to flirt with him. "in jest" of course (wink wink nudge nudge) whenever he appears on the forums. Its quite magnificent really. Compare this sophisticated (for adolecents) exploration of gender role with CCPs dodgy treatment of women players (Fashion shows for women but not men at fan-fests. Womens shirts that are adertised for 'exuding sexuality'. On it goes). Yes EVE might be overwhelmingly stocked with nerdy straight men but the guys seem to be anxious to explore the borders of that.





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"Comment by Amarilla on "Play What You Are"" posted by ~Ray
Posted on 2008-08-22 19:15:13

I'm ever so slightly wary of the story itself but let's assume that this is pretty much just what happened. Other Asian MMOGs ask for an alignment between character gender and player gender. Moreover the air is pretty much the #1 most discussed topic ever in the history of virtual worlds. MUDs and RPGs. Read a game-related forum and you could pretty much set your check by the regularity with which a huge flame-filled thread on the topic arises and the extent to which players who are new to the genre almost immediately be to communicate about this challenge. It's easy to see this as Kotaku puts it as an "only in China" moment. The webcam part of it seems that way to me for the moment though there are comparable issues that sometimes go up about how gender is revealed through voice communications in MMOGs. I can create by mental act some pretty hilarious moments worthy of with Chinese cross-gender players hurriedly putting on transgender disguises before playing just so they can keep a levelled-up engrave of the other gender. But the intensity of the sentiment on behalf of aligning player and engrave gender in U. S and European gamer discourse suggests that if there were a way to do this in those marketplaces some players would very much welcome it. I evaluate that constituency is far from a majority of players. A lot of players strike me as being indifferent to the issue and others are equally intense advocates of playing across gender (and other identity) lines. I'd be interested in hearing from TN readers who know the domestic Chinese market well about what's driving this policy and the extent to which it is a response to what players have demanded versus a defensive attempt to alter the virtual world align with official or social expectations. I would wager its related to that small assort of "ew you're not a real girl?!?" now having some strike in this game market. I think it's interesting that so many online shooter games do not offer female avatars and it seems that those most opposed to Virtual Transgenderism are those that also tend to see online worlds as 'games to be won'. Eve-Online is a interesting case. On the one transfer it has probably packs the most fighter-pilot-esque machismo of the bigger mmogs out there (and relative to the other mmogs fewer real female players) but on the other hand there are an awful lot of female toons in that game. I think the key is that there isn't much ambiguity - everyone has to hop on Team Speak after a while. Also the combat focus tends to focus the mind i think - relative to blatantly social worlds. I think much of what is going on there has to do with guys "desire looking at pretty pictures" to the choice of female toons there. This is something that Ragnarok Online also does to a lesser extent. They ask you to state your gender when you act your account and then in character creation your character can only be your own gender. The following is taken directly from their FAQs: To avoid role play related complications and conflicts we do not support users playing characters of a different gender. Please be aware that the iRO GM aggroup cannot offer to correct the gender of characters for users that have entered the incorrect gender either intentionally or by accident during the account registration. Although we have offered account gender corrections in the past this is no longer possible due to recent updates to the iRO game. Thank you for your cooperation. My slightly more serious analysis:A lot of male players hit relentlessly on female avatars without bothering to 'check the goods' in the least. Some of these guys probably feel icky when they realize they've been hitting on a guy. I've known more than one female player who prefered male avatars so they didn't have to broach with that (and quite likely the company realizes the value there as they still allow females to play male avatars). China is after all the government which just last week banned 'vulgar' American Idol-type shows from prime time saying that "The performing style language hair and clothing of the contestants must be in line with the taste of the masses." We learned yesterday that Iran has no homosexuals.. perhaps China simply has no citizens desiring cross-gender play whimsical or otherwise ;) I find this suggestion that some players would desire to enforce same gender play rather far fetched and am basing that on nothing more than my own experience i e talking to other players. So many male players play female characters arguing that if they need to look at a character at all times it might as well look pleasing. Others agree with that but conclude odd running around as females. I've even known male players to play female characters because female characters get treated nicer by the predominantly male player base. Most female players I know play female characters. The only argument I've heard against cross-gender play are along the lines of "it's gross to find out that the girl you've been flirting with is a guy". Get over yourself just because you enjoyed it doesn't mean you're gay. And even if you are so what? Personally i feel that if people want to play as any sort of character - roleplay or not - then they should be able to. Part of roleplay or even just playing as a certain write of character is to learn what it is desire to be that character. The obvious advantage to allowing gender reversal is that the person can "see it from the other side"... if only very crudely and simply and in a very restricted setting. Broadening our mental horizons is move of our cultural evolution -*puts on stereotype hat* perhaps this is why the Chinese are trying to ban it.. it promotes free-er thought and expression? If the government can ban/regulate such an abstract idea as reincarnation then i wouldn't put it past similar people to be to limit more adventurous forms of thought or interaction. While I do not see any regulation desire this actually passing in an American based game. I have met quite a few players that would not necessarily be opposed to it. While running with a group of hard core raiders earlier in my WoW career there were very often negative reactions to people who had passed as another gender and then got "outed" when voice chat became mandatory. This was not so much a homophobic reaction to just the men playing female avatars but also happened to the women who had played male avatars. In the tight knit guild community of people playing together every day of the week passing was another form of anonymity and that was simply unacceptable with this group. That is not to say that they were against men playing female characters they were simply against people go across dressing and not announcing that they were doing so. Maybe the difference is between people who want to perform and those who do not? (The guild I am refering to was anti-role-playing in all respects.) Learn PHP's comment is a great one because it signals what we really should see as behind this kind of regulation -- visceral reactions rather than ideologies. Visceral discomfort with difference or the unfamiliar is culturally shaped rather than natural but it is pernicious and difficult to encounter precisely because it feels so natural. It's always illuminating to students in my intro to cultural anthropology to see a list of animals and plants and have to check which ones fit the category of "food" to them. Some of them (maggots dogs) prompt repulsion on some of their parts while others prompt it for a minority of students in the room (like cheese). The point of course is that every item is a recognized food item for some populate somewhere in the world. Unfortunately arguing folks out of these embodied attitudes is almost impossible -- a broadening of undergo (whether they like it or not) is often the best solution (which is why jaunt is the best education imho). Being transgendered myself and an avid gamer. I often use avatars of the opposite sex to express my gender (note the difference between gender and sex there) I also use same sex avatars depending on my mood at the time. Therefore I am quite appalled that a government would take this liberty away from anyone for what ever reason. There are also other reasons why someone may choose an avatar with an opposite sex to themselves especialy male o female. For example: Aesthetics. I can assure you I prefer to look at a female avatars backside over a males any day; and return values online you ordain get a more malleable response from prepubescent teenagers as a female than as a male. Therefore more cash. I've been playing various mmos for about 5 years now. Some of the most interesting populate I have met were men who role-played as women. And I mean actually role-playing the character not just going as far as a female toon. I was actually dissapointed when I found out they were male they where the best "girls" I'd ever "met". The whole point of an mmorpg is to emmerce yourself in a world of alter believe - do you really thing I am an elven fighter pilot who is married to a rodian hunter and leads a bind of trolls into battle?? In a way voice chat has effectively eliminated cross-gender play from MMO's. You may decide a female avatar but once you are included into a group or a guild that choice becomes pretty superfluous. You play an avatar of the opposite gender but it is alter what your gender is (barring any voice changing software) over ventrilo. It isn't so much a regulation as it is a consequence of path dependence and the loss of anonymity. As these VW's become less abstracted the mechanisms that separate the user from the avatar seem more like obstructions than advantages. Anonymity offers strong individual adv's (as you noted) but (again as you noted) is viewed as detrimental or anti-social to the group. Is there a lay ground (middle path har har) between casting this as a viceral response and as an ideological response? Is there a cerebrate why this might be an 'only in China' evolution (I know this wasn't your supposition just asking your thoughts)? "Visceral discomfort with difference or the unfamiliar is culturally shaped rather than natural but it is pernicious and difficult to confront precisely because it feels so natural." this is probably a good answer to my first challenge. Does this extend to hypothetical cases of sexism in a broader sense in these games (As opposed to fears about gender roles etc)? Is this parallel to gender 'outing' via the inclusion of voice converse in MMO's? Plus. I play any other action game (Gears of War. Halo. Half Life. FEAR. Rainbow Six etc etc) and I'm a male engrave because I'm not given any choice. It's nice to have the option in games like Oblivion to play a female character for a change. Interesting that one of the theories behind gender-fixing is that men don't like hitting on female avatars and finding out they're male. Do genuinely female avatars actually like being hit on in games? Seems like rules like these might actually make the situation worse for the "hit victims". @Adam: I like the inform about how voice provides a different (and more effective) avenue for gender surveillance. The toon is unreliable on that but also as this case shows through it a user has an ability to create powerful and intimate responses. It is that disjuncture which seems to me to bother many. On ideology: There is certainly ideology as well -- I didn't mean to suggest that there isn't. Only that the visceral is as important if not more than the ideological representations (which often in my experience tend to follow from the visceral). As for the reasons that there is a turn to regulation on the matter in China but not in other places it would be difficult to speculate as a non-specialist in the area. I think that there are several possibilities some already mentioned: top-down control as the dominant political create a politically-charged valorization of something like "authenticity" in human relations (again connected to socialist ideology and the dispositions it both resonated with and cultivated in China) but also informing attitudes toward networked technology and probably others I don't know. Being a allow female MMO player and having played both sexes. I can't see why that would need to be banned. I have been hit on as a female engrave and told in one memorable instance. "Man you're ugly" as a male Trandoshan in Star Wars: Galaxies. (The person who made that mention became one of my best in-game friends and neither of us cared who was running and roleplaying the male toons.) Who cares what's under the mask a toon provides? I have stuck to the roleplaying align of MMOs for as long as I have known it existed. I play the bet to escape and I don't want to be forced into my real-life persona by anyone be that other guild members obnoxious players or someone's government. I think this is pretty pernicious and unpleasant to be quite honest. I've been playing MMORPGs since EQ and whilst I'm a straight male myself. I've always known quite a number of MMORPG players who were either transgendered undergoing some form of gender reassignment or gay and preferring to play a character of the opposite gender to themselves as it was treated more in the manner they wish to be treated. So I'm steadfastly opposed to this sort of frankly idiocy because I know it's going to harm a lot of people who already seriously marginalized by society and because frankly here in the West at least we've already "gotten over it". No-one playing WoW for example can genuinely be surprised that many of the female avatars are played by men. Further it has a strong socially positive effect in terms of reducing the amount of nerdy sexual harassment that female players are the victims of. Back when I played EQ and everyone believed a female avatar meant a female player (for me a long time P&P RPGer. I didn't even consider making a female character strange or unusual) the amount of sexual harassment and unwanted favours one recieved was astounding and people attempted to force you into "gender appropriate" roles in groups with some frequency. I remember some awful prat trying to stop my SK from tanking because it was "unwomanly". By the era of WoW whilst an influx of "newbs" to the MMORPG scene initially lead to a go to sexualharassmentland it's more or less gone away now. I am given to understand that wild and unchecked homophobia is rather more socially acceptable in China and Korea so perhaps this is authorise as well. I create by mental act that in these games as the male players are "certain" that the females are really female the levels of harassment are truly appalling. In the west encouraging this sort of thing would be appalling from a business perspective particularly as the market matures and more and more wives and girlfriends play (and as some MMOs find a broader challenge and bring in more female players independant of that). Krista-Lee - That's interesting because my WoW experiences are very different. In all the guilds I've been in at least 30-40% of the characters have been female whilst more like 10-15% of the players have been and it's never been an issue. In the super-l337 hardcore raiding guild (vying for #1 most progressed guild) I was in on EU Nordrassil indeed we had one player who was known for his female-impersonating RP (despite being a 6'5" bearded scotsman) and his cyb0r antics and we actually all thought it was rather hilarious (for his part he just preferred to act as a female in-game). In another on NA Doomhammer most of the male players had at least one female character at 70 (albeit rarely their "main") and nobody seemed to think anything of it whatsoever. IMO increasing gender surveilance and therefore decreasing ability to mask gender is a more a function of the diminishing presence of anonymity in VW's than it is a revulsion toward gender-bending. So compare a MUD with an MMO with express converse enabled in the client. In LotRD the only feature of the game that allowed for gender identification was parsing text (apart from direct questions and guessed based on character gender). The 'space' for cross-gender play effectively encompassed the 'space' of the playable game. For WoW in 2.2 voice chat functionally restricts 'real' (where the gender of the player is completely obscured) cross gender play to a lay much smaller than the possible space that the whole bet allows (guilds raids groups). Do you feel that this is so? Or is there an inherent sexist/heterosexist component to this increasing surveillance? Or perhaps to avoid the question of sexism is the cultural component of the change magnitude in surveillance the prevailing one? @Adam: That's a very big question as you know and I'd love to let the quote you end with let stand as my answer but it of cover leaves a lot of important stuff out. The first is that the fact of gender expectations being encoded in games does not mean that they are there either intentionally or consistently. We have to live with the fact that the technology is neither entirely agnostic nor entirely conspiratorial. So the question remains of how we can parse this trend that you correctly identify -- toward less anonymity. To get at this. I think the about voice are very helpful (and Richard has a nice essay about it as well). I guess I end up in a lay that says that the persistence of these spaces giving rise as it does to established interests along with their structured challenges (which demand successful performance) lead quite inevitably to a logic of efficiency. That is we shouldn't be surprised that these spaces cause groups to decide their success and desire rationally to improve upon it. It is this drive which leads as much to the adoption of TS. Vent etc. as anything else. What does this have to do with gender? A lot. I think since social difference (of gender or race of class etc) can so easily change state a bludgeon for members of such groups seeking to advance their own participation and advancement at the depreciate of others. You have a situation where organizationally a competitive. "means to an end" set of relationships can arise combined with an arouse in making use of any affordance (like express) that ordain increase efficiency. Exclusionary practices find an easier footing the more bandwidth for judgment exists and the nature of the game pushes groups to widen that bandwidth to accomplish their goals. You might think that a group would in order to be most efficient at progressing in the game be very sure *not* to exclude those "different" players who after all may be *more* competent in the game. But groups are just as (if not more) likely to take the easier road of letting members' discomfort with difference (if it exists) win the day (and it is often then reinforced by the espoused opinions of popular -- or just vocal? -- members). Confronting difference can be just that difficult (though many of the very beat hardcore guilds I know of have overcome this tendency). Anyway that at least is my speculation about how to sort it out given my experiences within MMOs and in human groups in general ;-). As for the construction of the games themselves that's to a certain extent the same process at a higher aim of remove where the expectations of the aim audience can drive everything from to technologies (WoW's addition of voice). Although I think that to the extent that any given game has the freedom to be designed and developed with less dictated by market share (and more by art let's say) that some of the tendencies to replicate certain social expectations in the code are mitigated. As an old-school pen-and-paper RP'r and GM the thing that surprises me is that so many people (apparently) care so much even in the presence of technology (like voice) or social cues. In the old days (hand me my pipe there son) we had guys playing gals and vice versa and *ALL* the stinkin' cues were alter there around the dining dwell table. You got some players who didn't desire to play cross-gender characters.. but rarely does a GM have the option of only RPing all male or all female NPCs. Once in awhile a gender-contrast situation might give go to some hilarity.. but it was often specific to the player/character rather than simply being. "Oooh. Funny. Boy not girl but play girl. Ha." As a large bearded man there were occasional chuckles when I'd undergo to RP for example a young girl who was using a "charm" ability. Again.. situational not endemic. What makes a desire for people (and publishers) to enforce same gender characters troubling to me is that it once again breaks down one of the walls that provides me (and. I evaluate many others) with the core principle of MMO fun; roleplaying. So even if I'm on voice-chat (or video). I should be able to play the fair young maid Gwendolyn. Who cares? The game's not really about me it's about what I'm choosing to invest in the game. I think one large reason that I've seen for a male playing a female in an online game is that they tend to 'do better'. You've got a slice of the public willing to give pretty girls the beat cram level them up etc. So by 'playing' the girl. I've known a lot of players get cater leveled super gear etc just because they seemed to be a cute girl that the fool on the other end just had to 'macho' up to. Also a little pervy but if I had to be at someone for long periods of time as a guy. I'd like to look at an attractive gal. I'm human sue me.-W At the heart of this is 6 letters. MMORPG. The imprtant ones to this discussion are the measure three. They stand for Role Playing Game. And that's the point that people are obviously missing. These MMORPGs are just fantasy worlds or universes where you can be someone else. You play the role in that universe that you wouldn't normally be able to. So why not play a member of the opposite sex? I've known several other tabletop RPGers over the years who often played female characters despite being male. Hey it gets a bit odd in the occasional inter-party relationship but that's roleplaying for you. These things are games of fantasy and imagination. If certain people can only think with their genitalia that's their problem let them deal with it if they've been trying to cyber someone they wouldn't normally go for. But now what about those for whom a particular item is *not* considered food? Do American have to be ok with eating dog because some populate do? Are they not allowed to conclude icky about that? Or to opt out of inadvertently being given some because no-one gives their tastes a back up thought? Or if that's not realistic enough for you are Jews and Muslims not entitled to told "there's pork in this"? Are Hindus supposed to be chilled about beef products in recipes because you are? Is it fair to push the food analogy in that direction. Jay? After all becoming aware that differences in some cultural practices are essentially arbitrary is not the same thing as being forced to practice them! Is flirting an act that involves your body as intimately as eating something? I'm not convinced. Let me put it this way (to keep that analogy going). Say you go to a restaurant to have a meal with a new acquaintance from work someone on the way to becoming a friend perhaps. You order what you be but your companion takes a moment to decide and ends up ordering something while you're away for a brief trip to the restroom. You discover when the meals are served that your dining companion ordered something that repulses you. Surely eating a meal together is an act that is intimate to *at least* a level similar to online flirting. So what is the proper response? Should you be offended that you were not consulted? Should we demand that our eating companions clear all of their preferences with us ahead of time? Is the fact of intimate association with someone who has cultural practices that we discover differ from ours so challenging as to justify regulation just so that we don't run the risk of being offended? That does not seem desire the kind of world for me -- I'm not sure it's civically healthy to be insulated from having our expectations challenged. so for you eating a meal together in the real world is the same intimate as flirting on Messenger with express and webcam ; could be surely; but if for you it's the same intimate with playing a MMORPG then you need a lot of help. Medical help i mean; a real hint one. You must be a sort of weirdo if for you a real person equals an alt. Thomas i use different gender alts in many games i use some software for change my voice and i even asked my BF to show his penis on a webcam to my guild m8s. If you ignore this reality and comfort consider " intimate " and " flirting " in a MMORPG.... i feel for you. I may be rude but you need a reality-check. 2) Around 40% of male players regularly play female characters (in those virtual worlds that allow it) a figure which has remained steady since the days of text. In a textual world there was no way to say you enjoyed looking at a pretty woman's back so guys who played female characters had to come up with explanations beyond the aesthetic. Macho ones were popular such as how by playing a female character they could cozen populate into giving them cram. Now though the aesthetic excuse works really well - it says "I'm so male I play as a female" - so that's the standard response. It's also something that guys will defend to the death as being their entire reason even though deep down they know it's only part of the explanation. 3) Some female avatars are not pleasant to look at yet guys play them all the same. I know beauty is in the eye of the beholder but how many beholders of WoW's orc undead command and tauren females sight them beautiful? I am female. I played a female toon on Warcraft for 2 years and got regularly chatted up and flirted with at least weekly. When I changed to Puzzle steal I decided to play a male character (partly to be treated differently partly because I didn't like the female faces). I've only been chatted up twice in a year. It did amuse my man mates to hear a female voice the night I plugged in my mic but no-one seemed offended. They are both role-play games. I'm not really a giant cow with the power to turn into a bear cat and seal. Nor am I a male pirate. If people object they are missing the inform of a fantasy role-play game! The issue of gender has always been fairly important to me as a gamer. I find it annoying when I undergo to play a male engrave (unless the game is based on a particular persons story line) and also when I get to choose a female avatar but the story line is clearly male orientated (e g requires flirting or more with female NPCs). Then I moved to online games where I could play a female character in the way I want to. Most of my characters are female but I've found people tend to be surprised to learn that I'm actually female. I used to spend a fair amount of time correcting people who referred to me as 'he'. Personally I don't care what sex/gender the person behind the avatar is (or whether it matches their character) and unless people directly have in mind to my own gender I won't mention it. I just don't see it as something that's relevant in the context of a game just as I don't quiz people about their job religion or vital statistics. Possibly because I'm in a relationship I don't understand getting too attached to someone in a game but if I got to the stage in an online relationship where I was thinking of becoming 'more than friends' then I'd worry about finding out if they were actually male or not. If I was role-playing my character in love with theirs then it wouldn't matter to me (but if I did I'd focus on the love part instead of the cybering move). I know quite a few people who play cross-gender characters (more male to female than female to male) and I don't see it as anything strange. When I choose a engrave it's because I have in my object what goes well for a particular class if someone thinks a female character works exceed for a particular categorise/race combo then I don't see why they shouldn't be able to play it. Voicechat again. I probably won't use it with people I don't experience becuase I'm a fairly quiet person. But I certainly wouldn't be upset if someone in the group isn't playing 'what they are'. I can see part of the concern from a role-play persepctive but at the same time if the noble elf warrior I've been role playing with turns out to undergo a really strong northern accent I'd probably find that just as immersion breaking as finding out he's a girl. Unless you combine avatars with a picture of the real person playing that avatar there ordain always be conflicts. You build up impressions of what people are like when you talk to them (through text or VoIP) and it is strange to find out they aren't as you imagined them. I saw a picture of a guildie who I'd imagined to be quite a small person turns out he's 6' and built like a squadie. I think people should be free to play whichever gender they choose it is afterall a game not an online dating place. What matters to me is the interaction I undergo with people not the labels that society sticks on them. They're entitled to feel anything they be. Their feelings however should not be dictating the rules for everyone else. I would check off "non-food" if Brussels sprouts were on that list; I can't understand how someone could actually put those things in their mouth. I would rather eat a dish of maggots than a dish of Brussels sprouts. They change surface smell revolting. So should all restaurants be required to remove Brussels sprouts from their menus because they bring in me out? In bunco if people care about such cram which patently some do the info should be made apparent to them. There must be many ways in which that could easily be done without limiting people playing whatever characters they like. It makes me feel "ickly" to know that some stranger in a game has any RL information about me including my sex. So you have to include that problem too. I'm just as entitled to my feelings and my point of believe. Plus the disappointed males can avoid the problem simply by not making passes at other players; if I am verifiably identified as female. I will be subjected to sexual harassment that I cannot avoid. change surface in a game that could reliably prevent that (probably through draconian enforcement systems that would make me dislike it in other ways) there is no way to prevent people from making invalid assumptions about other players ("girls" play support classes don't like PvP aren't hardcore be to be helped all the time just want to roleplay etc.) It is those stereotypical assumptions that drove me to play male avatars in the first displace. How about a better idea: lonely guys with gender identity issues should not try to use MMORPGs as an online dating service and if they choose to avoid the obvious fact that avatars do not represent the players (I wish I was that tall!) come up caveat flirter. This topic never ceases to amuse/fascinate me. Every measure it comes up (as someone said like clockwork) the responses seem to unfailingly fall into 6 categories: 1) “ew play your own gender so I don’t accidentally hit on men”2) “I’m a man and like to look at women’s arses”3) “I am role-playing and like to try new identities”4) “I am a woman and play male characters because I am sick of getting hit on”5) “I am a man and want to get free stuff by playing a woman”6) “I like to play my own gender whenever I can” I often wonder about the populate who are offended by cross-gender play. I would love to study the folks that fall into these different categories. I suspect that the men (they are usually men in my undergo) who are fearful and/or disgusted by cross-gender players would display misogynistic more gender-based behaviors in general (i e they would treat men and women very differently are insecure about their own masculinity are generally homophobic and have deeply ingrained beliefs about essential gender characteristics). I think the lack of accurate social cues about gender in-game disturbs that kind of person because they don’t experience if they should treat the person they are interacting with as a man or a woman. That is to say they don’t experience if they should believe them their compete or if they should be helpful but condescending prigs. That is an entirely different discussion than the one about tolerance of cultural difference. I could lay out that Chinese culture promotes much more strict gender rules than my own and that is why they fall into the “ew play your own gender” category. I feel no compunction to be tolerant of cultural forms that promote gender racial ethnic religious etc stereotypes. As for their potential disgust at something I might do that strikes me as their problem. As an anthropologist I’ve spent a LOOONG time thinking about the role that cultural relativity should play in my approach to other cultures. Cultural relativity is of limited value to me when we are discussing larger issues that promote structural social inequality. I e. I am wiling to include cultural difference to a great extent until those cultural forms are founded upon misogynistic racist and/or homophobic values and then I feel comfortable judging them as “bad”. Ahh well for internet communication. I will anyway. The main takeaway I got from the comments in that essay about game design and VOIP was the hint of paternalism and an overriding concern for the fourth protect. Voice chat in some of these VW's seems to be an outgrowth of the desire to incorporate formerly 3rd celebrate elements under the umbrella of the game software (And TOS). VOIP got into wow for reasons similar to the introduction of raid symbols (formerly restricted to third party addons). These changes to how players act with each other were introduced by players acting as 'early adopters'--players whose desire for maximizing utility drove them to push these new elements. Exclusionary practices find an easier footing the more bandwidth for judgment exists and the nature of the game pushes groups to widen that bandwidth to accomplish their goals. You might think that a group would in order to be most efficient at progressing in the game be very sure *not* to exclude those "different" players who after all may be *more* competent in the game. But groups are just as (if not more) likely to take the easier road of letting members' discomfort with difference (if it exists) win the day (and it is often then reinforced by the espoused opinions of popular -- or just vocal? -- members). I think that exclusionary practices fit very come up (by come up I don't mean that it is a happy outcome just that it is a likely and efficient outcome) with elimination of differences in groups like this--rather than the assumption that efficiency might dictate 'allowing all possible skillsets and individuals to alter'. For each of these problems presented to the 'early adopters' of these technologies strong trade offs exist which cause utility maximizing behavior. Each person brought into the circle brings with them an opportunity cost the cost of bringing the next best alternative to assail. Once we begin (as you undergo already said) speaking of individuals in terms of opportunity costs then we are prepared (and incented) to do away with people who don't fit the general description of competent prima facia. If the prevailing social environment generates expectations surrounding 'competence' that reorient with young male white etc. then those small groups can begin expressing gender biases and implicitly justifying them through concerns of efficiency. (see ) We have to live with the fact that the technology is neither entirely agnostic nor entirely conspiratorial. So the challenge remains of how we can parse this trend that you correctly identify -- toward less anonymity. So here's a question and probably on more related to the furnish of the thread. Does the trend toward less anonymity move at the same walk as a trend toward gender identification in these spaces? In other words as we increase observation in these spaces is gender masking the first to go? Or is gender identification incidental to other observations of behavior (education level perceived understanding of bet mechanics)? Although I evaluate that to the extent that any given game has the freedom to be designed and developed with less dictated by market share (and more by art let's say) that some of the tendencies to bend certain social expectations in the code are mitigated. @Jen: We agree. I'm sure. I wasn't arguing that this company should be free to do this on culturally relativist grounds -- on the contrary in fact. I was pointing out that the particular danger is when engrained culturally-located expectations (whether in certain segments of American society or of China's or wherever) find a footing with systems of institutional control and certain kinds of technological affordances (and the control to use them). @Adam: I think there is no necessary relationship between the proliferation of different channels for interaction online and gender (as an aspect of identity) specifically. Some kinds of communication (text comes to mind) seem to more easily mark categorise -- at least in my experience. Another possibility is how players displace their avatar; frequent jumping and movement vs relative stillness (for example) seems somewhat reliably to mark their past gaming undergo and then by rather rough extension age. But that's pretty broad speculation on my part -- it would be a good research project (that someone's probably already doing!). On your measure question. I'd say more the former than the latter if only because the latter seems too broad a statement to adjudge of much critique or nuance so it just seems less useful for asking more questions. The webcam is a retarded idea as is voice chat. There is more than sufficient technology out there to alter either on the fly never mind that they could just have a female associate sit in for them anytime they had to be it. Most importantly the webcam idea is EXTREMELY dangerous for women never mind a complete invasion of thier privacy. Who ever made the decision for King of the World should really shake thier continue. For those who flee reality to try and flirt with an avatar and then say it's messed up when they sight out the avatar is a different gender.. well I too can have an opinion on that.. some populate apparently forget that most of these games undergo thier origins in ROLEPLAYING games desire Dungeons & Dragons. How many of those basement games do you evaluate featured real girls? I didn't play in roleplaying bet groups to pick up girls. I did it to excercise my object and socialize with others while escaping reality. I fyou want to pick up women online there are plenty of dating services. I sight it as equaly uncomfortible when I undergo to inform I am a man and that I don't want someone flirting with me while I roleplay. The real solution is that this vocal minority that makes all teh worry should keep thier pants zipped up and play the game. The first thing one should do when entering a MMORPG is to disconnect themselves from reality anything you see in there should stay in there unless the involved parties (and ONLY them) decide to act it out into the real world. On a final note if only women were allowed to play women characters. I am sure we would not see many women in these MMORPGs; how real would that be? A fantasy world full of men.. wow that sounds so interesting I want to buy it right now (sarcasm included). I evaluate we take enough of reality into our games as it is. On the say of gender equality one person should have as much alter as the next to play any aspect of the story or the bet is flawed from the start. As for the last question what is your example of a game that bucks stereotypes as a prove of being more driven by artistic concerns (however broadly we may define artistic) than by the concerns of the merchandise? Let's act the sample size to games made for a computer (or console. I guess) within the last 15 years by a commercial developer. Also for my sanity let's exclude games like Myst (well mostly because they are abstracted enough to alter this question moot) My knee jerk reaction is to evaluate of games that don't fit the forge of society's expectations of gamer prejudices (God-games puzzle games) but even the God games seem to beef up prevailing notions in some ways (How many women leaders in the first civilization how many 'industrious' Russians/Germans/etc and 'environmentalist' African nations/Native American Nations/etc?). It's a story. Some characters in a story are male some are female. I have a half-dozen characters I play at least semi-regularly four male and two female; none of them are representations of me any more than a character in a story is a representation of the author. The gender of those characters was simply another facet of the character concept desire their class or race. The first type of player views the character as an extension of themselves; the character *is* the player as far as the player is concerned. These are the populate who are made uncomfortable by characters of a different gender than the player and ask the question in the first place. None of them has ever supplied a good answer for why playing a different gender is perceived differently than playing a different species; I suspect it's because being a different species is not something that occurs in real life and so is not considered as a component of identity. The second type views the character simply as their means of interacting with the game world; the character is simply the "little dude" for this bet with no more identity relevance than a baseball player spaceship or Mario. This is the group that tends to insist the "if I'm going to be at a adjoin all day it might as well be cute" position because they realise themselves as entirely external to the character. For example imagine a game world where the narrative required 50% female and 50% male players and that people had to play roles and someone *had* to be the princess and someone else the prince or the play didn't move along. Think High School theatre: at least in my day I can recall all sorts of folks dressing up in strange costumes and chipping in playing bit (or not so bit) parts because that was what they liked to do - even if they didn't really care about the part per se. MMOGs don't seem to alter those sorts of demands thus as a consequence it seems like then one end up with a situation where one has all sorts of people on stage for different reasons - leading to tensions such as this. Designers (in the west at least) make a conscious effort to ensure that there is no difference between male and female characters object cosmetically. Everything a male engrave can do a female engrave can also do and vice versa. This is not the inspect in the real world (men don't undergo a shot at giving bring forth for example). Whatever their reasons for doing this if designers aren't prepared to impose different constraints that broadly reflect real-world differences it seems unlikely that they would include story-related ones. In MUD1 we did have minor differences between the sexes. Male characters started off stronger than female ones but with less stamina and dexterity (they all capped out at 100 though so after a few levels the difference had gone). We also had some quests that you could only do if you were male and others you could only do if you were female but there were spells and other mechanisms by which characters could change (or be changed against their will!) from one sex to the other. @Adam: Well if you restrict it to only commercial games. I would expect that you would have a much harder time finding a game that shall we say challenges prevailing expectations (about things like gender class etc.). But then as I said the freedom to create somewhat independently of commercial concerns only mitigates these effects -- a game that challenged conceptions of class may not challenge conceptions of gender for example. As for examples. Ian Bogost presents a nice set of very challenging games in this respect in his article for the of that I co-edited with Sandra Braman. His article is though he doesn't present any on gender specifically. In a way though the MUDs/MUSHs/MOOs did a lot of this (as Richard alludes to) and Julian's presents the LambdaMOO inspect in depth. I'm sure many folks here could come up with other examples. Actually Matt for the bit that wasn't entirely joking it's scoffing at gender that's a 20th century notion. In the early 1990s I knew a neuroscientist with great and broadly based bear witness about the differential physical structure and functional lateralization of male and female brains. He wouldn't even submit it for publication though as at the time it would have been a career-ender. Over time that reality changed and peer-reviewed journals gradually opened up to the ideas that maybe male and female humans do differ in more than just genitalia and cultural norms. Now it's commonly accepted that there are strong and persistent differences in men and women in terms of their neuroanatomy and neurophysiology as well as in attentional cognitive emotive and other psychological aspects. Gender isn't just about reproduction nor entirely the result of culturally induced differences. What does this have to do with virtual worlds? I dunno probably little. At least little beyond the realities of governments or game operators that feel empowered to regulate this aspect of populate's lives and beyond the 'ick' factor that was brought up earlier in this discussion (and which a lot of indicates also has a strong neurological and perhaps gender-differentiated basis). I suppose some might make an "avatar rights" argument here (avatars have the alter to be of whatever genders are available?) but those are typically fairly opaque to me anyway. You want games w/ a non-conformist bent? Well any game that doesn't (as Richard points out) make any gameplay differences between men and women automatically counts as something that bucks gender issues. WoW for example doesn't require fighters to be male though if you look through literature and film you'll find most big beefy tanks to be of the Schwartzenegerian variety. No practical difference between genders; that alone bucks stereotypes. Same holds true in Diablo another best-seller and Elder Scrolls. Most of the beat fighting games -- Mortal Kombat etc. -- have women fighters as well as men. Perfect Dark and Tomb Raider feature women protagonists much more active and violent than we often get in films. The Sims one of the best selling games of all time continues that trend. While it does sit smack-dab in the middle of consumerist America in terms of the reward system again.. no gender requirements. And you can have same-sex mates which (while realistic) is pretty anti-establishment at least in many countries. While there are all kinds of competing examples of stereotypical situations in games. I find it to be in RPGs the exception that you get to choose gender without regard for the effect it will have. Yes the women all look like Pamela Anderson. But the men (the un-undead ones anyway) all be like Arnold. So.. on the surface some stereotyping. But the gameplay is egalitarian. I guess despite all the deep psychology that people are spouting here that I'd have to second Katie's comment on the 27th - this is roleplay after all. Surely virtual roleplay gives you the chance to be someone (or something) that people might be uncomfortable playing in a face-to-face setting. I never played females when I roleplayed ftf with my friends - but only because I doubt I could have done the role justice. In WoW it does clearly state that there are no gaming differences between male and female avatars so I reiterate that my choice to use mainly female avatars is aesthetic - though I do desire the male trolls... I guess the use of voicechat might make a difference. For the people who identify strongly with their avatars that may be adjust for them but it's hardly fair to impose that on other players. If you consider gender important in social interactions what is important about it? A male player playing a female toon unless they were specifically trying to disguise themselves for in-game benefits (a different air) would still behave the same way say the same things as if he were playing a male toon. Therefore if gender matters so much to you in terms of behavior and/or communication methods of that gender you would be able to distinguish the character as being played by a male player simply by the way they behave. On the other hand if what you care about with gender is the label itself rather than the behavior if you act differently to a male than you would a female doing/saying the exact same things in an online context where you don't know the person that's your problem and not theirs. As for the aesthetic aspect most female avatars in MMORPGs are designed to be appealing to male players. It's pretty natural that a male player might want to play one. Conversely as a female player I don't particularly be to stare at a busty girl in a bikini all the time. Someone brought up Ragnarok Online in an earlier post - the characters are gender linked because in Korea they're linked to the citizen ID or some such. Whereas the Japanese version of RO it specifically states that the gender of characters you create on your account is not linked to your stated gender when you sign up for billing. Probably because a game that did wouldn't sell very well over there. I actually tried running a female character for a while even trying to flirt with her just to see what the result would be. More curiosity over what girl-gamers experience. I was pretty disappointed that the only difference in my treatment was being referred to as "her" instead of "he". Possibly I was a pretty unconvincing girl but I thought I did ok. But gender makes stuff-all of a difference in that game and a player tends to be embodied as a spaceship rather than as a human. I wonder what difference it'll make when the next major expansion lets pilots get out of the spaceships and walk about. Actually. Back-Door-Bandit's a facinating perform. The guy tends to run a fairly comical campy show on the forums and whats really interesting is that considering gamers can be hetrosexist little jerks sometimes (OMG DATS GHEY!) the guys almost fall over each other to flirt with him. "in jest" of course (wink wink nudge nudge) whenever he appears on the forums. Its quite magnificent really. Compare this sophisticated (for adolecents) exploration of gender role with CCPs dodgy treatment of women players (Fashion shows for women but not men at fan-fests. Womens shirts that are adertised for 'exuding sexuality'. On it goes). Yes EVE might be overwhelmingly stocked with nerdy straight men but the guys be to be anxious to explore the borders of that.





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"Play games and earn new "skill" points!!!" posted by ~Ray
Posted on 2007-12-20 23:06:17

Play games and earn new "skill" points!!! I bought a tamagotchi yesterday. What's sweet about it is that now they pursue careers and shit. After my little creature hatched from its pixelated egg it grew a penis on its continue. He'll grow up to be a pimp. Soon i will have baby powder+bitch-slappin' as a "discipline" option.





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"Cate wore socks in jocks to play Dylan - Sydney Morning Herald" posted by ~Ray
Posted on 2007-12-12 18:06:48

Cate wore socks in jocks to play DylanSydney Morning tell. Australia - 5 hours agoCate Blanchett used a sock as a alter penis to play Bob Dylan in her latest movie. The Australian actress who portrays the music legend in new biopic …Blanchett used stuffed sock to be a man Digital Spyall 19 news articles This entry was posted on Wednesday. September 19th. 2007 at 8:31 pmand is filed under. You can follow any responses to this entry through the feed. You can or from your own site.





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"Gay Youth Erotica - Young Boys Fun 1" posted by ~Ray
Posted on 2007-12-03 20:35:31

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"Lee & Mick: interracial leather sex, tit play, penis pumping ..." posted by ~Ray
Posted on 2007-11-23 14:45:12

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"Lee & Mick: interracial leather sex, tit play, penis pumping ..." posted by ~Ray
Posted on 2007-11-23 14:29:54

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Posted on 2007-11-23 14:19:51

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"Two young lovers play suck the penis" posted by ~Ray
Posted on 2007-11-12 05:20:19

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"Lesbians, penis envy and other related matters" posted by ~Ray
Posted on 2007-11-07 15:20:27

On Monday morning baby close in AV techie girl came into my office for a download. She said her girlfriend had kicked her out on Friday night but then on Saturday morning once her bags were packed and she was create from raw material to go her girlfriend changed her mind in adjust lesbian make. When I asked why she was kicked out her response was,"because I wanted to spend the night with a boy what does she think she owns me or something?"Doh! Yes,of cover she does you're living with a LESBIAN!It made me think back to when I was baby dyke's age and the whole gender air became all too hard. My response was to just give up on the sex bit all together and cerebrate on drugs and rock 'n' roll. Oddly after 2 years of celibacy I still hadn't solved the gender air but as I'd not really given it any thought to be expected. So now it seems that 20 years down the lie trying to have your cake and eat it too is still not acceptable in the lesbian world. I could fully understand why my ex preserve wasn't too keen on my idea of staying with him and having a girlfriend as come up being as he was old school and would no disbelieve have tortured himself with thoughts of "maybe the girl sex is better than sex with me?" which of cover was adjust but I honestly did evaluate the younger generation were a bit more change state. Not so apparently. I guess one would have to have an "open" relationship to be able to play on both sides of the fence without hurting anyone. However in my limited observation of open relationships it seems that one person gets to rest with whomever they currently fancy while the other seethes silently and keeps the razor blades handy all the while professing that they are truly comfortable with the situation honestly. As a little aside I met a "threesome" earlier this year who were in NZ for a wee holiday and all staying at Mums. They were made up of the alpha dyke in her sharp chic London clothing all chunky jewellery and edgy haircut. Then there was the baby dyke Londoner young and fresh and bouncing around like a new puppy and finally alpha close in's original girlfriend with her shaved head and grumpy attitude. Not too hard to figure who called the shots but what I really wanted to know was; what are the sleeping arrangements? Did they all overlap equally? Did grumpy get to play with puppy as much as alpha did? Who got to rest in the middle? And many many more equally inappropriate questions. So why are lesbians still paranoid about the odd shag with the male of the species. Where is it written that because you're involved with a woman it means you undergo to furnish up all male sex or the attitude that you're not a "adjust" lesbian if you sleep with boys. As I tell my male friends when it comes to sex why reject half the worlds population simply because of genitalia. I experience there's many a heterosexual male out there who would just loooove for his girlfriend to occasionally undergo sex with another woman why does it not work in reverse? Why is sex a gender air? I experience what you convey about change state relationships - a bloke I know is in one where it's patently obvious that they just don't love each other anymore. Very sad.. Notably baby dyke AV techie girl's girlfriend wanted to kick her out for a clearly signalled wish to be unfaithful. Which sex she wanted to do it with seems immaterial - it's the commitmen