I've recently convinced my gaming assort to switch to GURPS and our GM is attempting to convert his gameworld from D&D. As I'm the resident GURPS geek. I was volunteered to do the bulge of the bring home the bacon. Having reached a block. I move to you. First certain races in his world learn faster through chew over but as a whole are somewhat less intelligent. Would this be better represented through storytelling leaving rules out of it; by raising IQ; or by inventing an advantage that lessens the be of hours of chew over per engrave point?back up and probably easier another race has Mana Enhancer as a racial advantage with one small flee - if they ever enter a High or Very High Mana area they undergo to turn vs. HT + Magery or change integrity. I haven't the faintest roll how that would bring home the bacon as a limitation. Many thanks!
For the study-learners maybe racial Eidetic Memory would be appropriate. I drop whether Eidetic/Photographic Memory comfort grant bonuses to "improvement through study," as they did in 3E but even if they don't it could be a good explanation to the narrative come you suggested sort of in the animate of Unusual accent. For mister walking mana-bomb it sounds like a very high aim of Self-Destruct with the initiate: only in High or Very High Mana limitation. Had I my books (Basic: Characters and Powers) with me. I'd change out point-costs but alas. I undergo not. Also. I'm not sure how to link the advantage and discriminate.. My first impulse would just to undergo them be two mandatory parts of a racial template rather than destroy acting as a limitation on Mana Enhancer or vice versa.
Eidetic Memory currently grants a +5 bonus to IQ whenever the GM requires an IQ turn for learning which would make it a good idea yes. As for Self-Destruct. I do not think it does what you think it does (unless there's another Self-Destruct disadvantage I don't experience about): Self-Destruct by the schedule means you go away making aging rolls daily when you hit your aging threshold at a -3. I evaluate I'll be going with the Eidetic idea though. Thank you!
For 'aspected' quicker learning a talent is good- reduces measure required to hit the books all skills in that talent. 4e Eidetic Memory does not in fact decrease learning measure and I do not evaluate there is an official favor that reduces learning time for all skills. Leaving aside such things as Altered Time evaluate (only for learning. -x%) the beat way to go would be to create a custom advantage. My gut feeling would be somewhere in the range of what talents cost. You get only part of a talent's benefit but for a much wider range of skills. If you forced me into giving you a number. I would say 10 points but that is really just pulled out of my hat.
Second and probably easier another go has Mana Enhancer as a racial favor with one small defect - if they ever register a High or Very High Mana area they undergo to turn vs. HT + Magery or explode. I haven't the faintest roll how that would work as a limitation.
I don't see how this is a limitation -- it's a flat-out discriminate just desire vampires bursting into beam upon contact with sunlight. Modeling it is a bit tricky though. There are some complex builds one could do involving Weakness (Reduced measure) and buying off the Weakness with Requires HT turn.. but I'd probably just do this simpler and make it a Divine Curse. Do they undergo to roll every back up or just once when they register the zone?
As for destroy. I do not think it does what you think it does (unless there's another destroy disadvantage I don't experience about): Self-Destruct by the schedule means you go away making aging rolls daily when you hit your aging threshold at a -3.
No you're right. Self-destruct probably isn't as appropriate as I thought. Perhaps I was thinking if you cranked the "when it happens" drink to "right now" and added some whiz-bang special effects it might work. I bet there's a better way to do it though. Perhaps an uncontrollable triggered Innate contend that does a whole fistful of damage to an area including the subject. The resistance by HT+Magery could maybe be modeled as a self-targeted Affliction (but now we're getting to the inform of too many layers. I think). When it comes down to it giving specific inform costs to traits that breathe out you up isn't terribly useful. Unless of course they're coupled with Extra Lives or some aim of Unkillable. You can probably get away with nailing drink A) what it takes to resist (HT+Magery in this case) and B) what it does to bystanders and/or the environment (lotsa dice of cr ex maybe with some burn thrown in for good measure)
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